

Its truly if you want to go the sabotage and syphoning style. not really usefull the second are super good.the +2 in attack and def for covert is nice but tactical don't use them strategical mostly don't use them and doctrine don't use them. the bonus on pick up give you a great early game.Ĭovert operativ: D? Seriously its a mixed bag it allow to rush covert operation and doctrines the first are. Star union scholar: B even if you don't want to invest too much in secret tech(even though you should. still good but you will suffer vs other picks. Merchant scion: C it look very good but to really get the most of it you need to go influence and the research reduction is not that high. Martial tradition: A exceptionnaly good getting your guns and unit ealier help a ton and having a turbo heroes that can play twice is icing on the cake Skilled diplomat C(in full MP) B if their is AI and no teams, the +300 diplomacy allow to make some mistakes be aggressiv and not get instantly raped by all the AI factions, influence cost reduction is nice but too limited. Veteran tier B the 3 starting level allow to customise your commander and +15% exp help all your heroes and units to get their bonuses sooner. None tier D come on you really need your point somewhere else to not take any background?

I list stuff in A(excellent and maybe broken) B(good) C(meh) D (bad)

I would like your adivce on the commander perks and little info that are not told when you pick them.
